DONE:
Strip down the current complex shader into a much more basic/simpler form (aka remove all post shaders plus some more) (ALMOST)


CURRENT PLANS:
Shaders needs to be updated for 1.20.5

Sky still have control pixels which needs to be removed (bug) (goes back to (DONE) thing)
End sky not working for 1.20.5+? (not possible to update afaik?)
Stars flickering because now smaller in 1.20.5+? Fix by making bigger?
Clouds have no fog shading anymore


Important extra~
//also the recipe book black gui bar to be removed (again) if possible?
//re-enable the animated furnace gui shader?
//ShockMicro's CorePerspectiveModels updated + bug fixes and merged into the pack for 1.20.5?
//merge in Balint's waving lanterns?
//make sodium compatible around the Sodium shader mod

//fix cutout mipped having weird black lod? (hopefully possible now when fabulous features have been removed)






mini extra~
//fix skins not able to be emissive? (bug)
//move hotbar 1-5 pixels up (maybe?)












experimental maybe extra ideas (still thinking bout this cus screw the 1.20.5+ menu):
//re-add the dirt background if possible, or something similar? Dynamic menu like dartcat's again? (same with end screen)